Everyone looks at a cat
Never at a wall, never at a box. You are only ever offered directions where a cat can actually see somebody, so a wall is not a decision the game charges you a tap for.
Wake them, turn them, and get all of them into one circle. Two minutes on Easy; on Fiendish, the sort of puzzle you keep thinking about on the way to work.
There is nothing else to learn. A first visit walks you through a four-cat room before it hands you the daily.
Never at a wall, never at a box. You are only ever offered directions where a cat can actually see somebody, so a wall is not a decision the game charges you a tap for.
Nobody likes that. Try it and the board tells you off — in red, and with a wobble, so it reads even if you cannot separate the colours.
Follow any gaze and you should arrive back where you started, having passed every cat on the way. Two neat circles is a near miss, not a win.
Each one changes where a gaze can go. The rules in the game have a line for every one.
A box or a plant stops a gaze dead. Whoever is behind it is out of sight.
A mirror turns a gaze round a corner, so a cat can be looking at somebody in another row entirely.
A gaze into one mouth comes out of its twin, heading the same way. Twins share a rim colour.
Lies on its own red bed. Turn it to watch a cat, like a cat - and no cat may stare across its line.
On Fiendish no two gazes may share a square, mirrors and tunnels included. That one rule is what makes it fiendish.
Hard and Fiendish rooms have exactly one answer, always reachable by reasoning alone - the generator proves it before the room is ever shown to you, and throws away the ones it cannot prove. Easy and Medium are kinder: more than one circle can count, and every one of them does. On Hard you may have to suppose a link and follow it until something breaks, and on Fiendish, where no two gazes may cross, to do that inside another - that is proof, not a guess.
Everybody in the world gets the same room on the same day, in four difficulties. Easy takes any circle; Medium brings tunnels and a dog; Hard makes you suppose a link and follow it through; Fiendish forbids crossing.
A ladder that starts gentle and does not run out. The first 30 levels are free, as a guest or with a free account; Whiskerloop Pass opens the rest, the whole archive and two more hints a room.
Miss a day and a streak freeze covers you. A daily habit should not punish you for having a life.
Among strangers, or among friends you swapped codes with. No search, so nobody can find you here.
A little grid of cats that gives nothing away, for the group chat.
A few rooms are kept on your device, so a tunnel still gives you a puzzle — your result is recorded when you surface. Playable with a keyboard, readable by shape as well as colour, and every cat is described aloud for a screen reader.
Halloween, Christmas and Easter dress the room for free while they last; buy one to keep it. Pick an avatar for the leaderboards: three are free, eight are earned by achievements, a few are for sale. Themes and avatars change how things look and nothing else. Buying needs an account, so what you buy - and your scores, streak and levels - is kept on every device.
Six languages, including the descriptions a screen reader reads out. Translations beyond English are machine-made and not yet checked by a native speaker — the app says so where you pick one.
Nothing to install. Add it to your home screen and it behaves like an app, offline included.
Play nowBuilt and signed, and played through on a device. Not on Google Play yet — we would rather say that than put up a fake badge.
Coming soon